The armour shop gets a rumour with a fifty percent chance of killing the owner (she’ll be replaced by her sister from the previous game, with no particular harm to the player), but a fifty percent chance of selling a single piece of super armour for around 200 000 yen. The first was relatively harmless: the ramen lady “realizes her dream.” If it goes bad, nothing particularly notable happens, but if it goes right, she’ll add a powerful new dish to her restaurant menu, not really all that interesting but still one of the better food options available. There were three such rumours in this first batch. Last up, the game introduced some new rumours that I’m going to call “random rumours.” After you pay for these rumours at the detective agency, there’s a fifty-fifty chance of them going one of two ways, and besides an easily missed hint in the “spread rumour” menu (“I don’t know how this is going to spread…”) the game doesn’t warn you about this ahead of time. The biggest prizes Salam has on offer are randomized, high-level spell cards, but the first dungeon you visit (with Elly, anyways) doesn’t even have the decency to offer one, just giving you weaker prizes instead! Nevertheless, Kyle and I resolved to do the map quests, because after two and a quarter old school Persona games, “bored out of our minds” is still better than “unable to proceed and forced to grind aimlessly and use walkthroughs for specific spell combos, all while bored out of our minds.” God, there’s a tagline for you. I would have appreciated if they told us when you were done with each individual floor… but I would have appreciated a lot of changes with this system and I’m only listing the thing about individual floors because the code would have nearly been in place for it and it would have been a simple improvement. If you miss even a single square (including the insides of elevators on each floor), you don’t get credit, although the game thankfully tells you when you’re done. This essentially quintuples the time you spend in each dungeon, weaving about and fighting extra fights. Any map tiles you can see on the map screen are marked with a special icon, and you have to get close (within one tile) of each icon to mark it onto your map. Once you’re officially on the job, you can trap your mapping progress via the map screen (… loading…). First off, you have to speak to him before each dungeon to take the job, or else you can’t get started, although you can usually just go back out to find him if you realize you made a mistake. Unfortunately, filling out each map is a task and a half. Now that we’ve rewired his brain to make him interested in dungeon maps, he was willing to trade occult artefacts for them, namely tarot and spell cards. I’m referring to the services of a man named Salam, a vaguely middle-eastern, ridiculously-rich man that we rumour-coerced into having a prized map collection (before that, his collection was vague, and honestly sort of creepy in how he kept trying to urge Maya to go to his penthouse to see it). We also unlocked a major feature in this section that would have long-term consequences, one that might even end up fixing some of the game’s biggest balance problems… in an incredibly boring fashion. Mizuno doesn’t believe you, as she herself was at the bar and saw Maya there, but since she also seems to have seen Maya flirting with Katsuya, she gets distracted and gives Maya a weird lecture about not flirting on the job, using a lot of… uncomfortable flower metaphors. The Sumaru Genie, whom we had restored to her P2IS capacity at some earlier point in the game, was now rumour-upgraded again to also offer “affinities,” which allow you to boost Fusion Spells between party members or, more commonly, reduce prices from a single shop, although until she gets an third upgrade, the shop affinities are only available for item-hawking convenience stores.Īnother important stop was to return to Kismet to have Maya meet with her boss and claim that she wasn’t at the bar, as this leads to a secret Persona later on for some reason. Next, we created a synthesis shop, though the only way to make use of it this early in the game is to have earned some high-level synth ingredients from the casino, or to have Retired some incredibly specific, max-Rank Personas. This resulted in an incredibly busy overworld play-session, and not just in this district! First off, you can create another specialist shop, which we once again did with armour, giving us a bunch of magic resistant armour to supplement our specialist evasion armour from earlier (they didn’t even overlap in terms of equipment slots!). Heading outside, we discovered Nanjo’s penthouse was actually in a new district, and I mean a new district, as not only was it new to this game, but wasn’t even in P2IS, having been recently constructed in this universe.
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